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Design Diary – Computer Vision, Board Games, and Flawed Assumptions
In May this year, we made available a new free print&play of the game Light Speed, supported by our computer vision software. Light Speed is
Tablescope to Ground Control: a Retrospective Update After a Year Since our First Fair
In one of the latest articles, Jamey Stegmayer describes his experience with publicly sharing information about a creative process and how this can produce side
Results and Costs of 4 Fair Events: Play, Maker Faire, Romics, Spiel
‘How did the trade shows go?’ This is a question we have been asked on several occasions after returning from our tour of four events
10 Lessons Learned from Exhibiting at 4 Fair Events in 45 Days
Over the past month and a half, we have taken our prototypes to four different trade shows. Play in Modena, Maker Faire in Trieste, Romics
Mozart, Board Games and the Smartphone
Lately, I have usually been having bread, butter and marmalade for my breakfast. When there is nothing more than crumbs left on the plate, I
Game Patterns and Learning Curve: the Toy Model of Lumberjack on Telegram
What makes an interesting game? Tough question. In the book A Theory of Fun Raph Koster writes that a game is interesting when we can
How to Create a Board Game Landing Page with WordPress: Free Resources and Essential Plugins
I created our landing page a few months ago with no previous knowledge of WordPress. The internet is full of free resources that you can
2 Pros and 2 Cons of Running a Start-up that Develops Digital Hybrid Games
When we decided to combine computer vision and board game design we did not know that the convention we were attending was the last one
4 Lessons Learned by Playing Magic: The Gathering
I have been playing Magic for 17 years. Far from being a professional, every once in a while I take part in official tournaments. I